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Electronic Arts Logo

Senior Animator

5651316

Guildford, England

1 day ago

53478 - 58668 GBP ANNUAL

Electronic Arts

Redwood City, United States

Andrew Wilson

$5 to $10 billion (USD)

Company - Public

1982


Job Description

For more than fifteen years we've entertained millions of players around the world with our award-winning games. Our experienced people have expressed their passion for phenomenal game feel, AAA audiovisual quality, and technical innovation in the Burnout & Need for Speed series and in Battlefield 1, Star Wars X-Wing VR, Starfighter Assault, Arcade for Star Wars Battlefront II and Firestorm for Battlefield V.

We believe that healthy, engaged teams make great games, so we place enormous value on collaboration, fresh ideas, and unique perspectives. We'd love to hear yours! Crunch doesn't help make a better game. We don't do it. For the past three years, we are very proud to have been recognised by gamesindustry.biz as one of the best places to work in the UK. Let's talk about how you could be a part of it.

Responsibilities:

  • Create believable and appealing character performances through gameplay and sequence animations
  • Edit/author motion capture data
  • Exporting and implementation of character animation into engine
  • Cross discipline collaboration with art & engineering teams to deliver work to animation & art direction quality expectations

Qualifications:

  • Experience in the Games Industry on AAA titles as 3D Animator
  • Proficiency in animation software such as Maya, Motion builder, and editing software such as Premiere and After Effects
  • Experience with principles of animation (human characters and creatures)
  • Experience with character and animation pipelines/processes
  • Skilled in both motion capture and hand keyed animation approaches
  • Experience editing, exporting and implementing cut scene animations and character animations into engine
  • Experience with keyframe or performance captured facial animation
  • Demonstrate an understanding of principles of cinematography, previs, scene layout
  • Create and maintain style guides, tracking and other documentation
  • Experience of motion capture recording sessions


We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.


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