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Technical animator (MOD career switch)

464d336

Montreal, QC

1 day ago

25 - 33 CAD

Ubisoft


Job Description

Company DescriptionUbisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.Job DescriptionAt Ubisoft, we believe that the groundbreaking games of tomorrow will be crafted by diverse talents and perspectives. That’s why we're broadening our horizons and looking for talent interested in video games outside our industry.To this end, we've developed a comprehensive multi-month program designed for people with valuable skills and unwavering commitment. Take the leap into video games and transform your career with the guidance of our senior staff. Benefit from hands-on training by contributing to some of our biggest titles, and demonstrate that you have expertise that can become essential in propelling our brands to new heights.Find out .Apply today!SummaryThe incumbent supports and innovates animation systems. Working closely with animators, riggers, game designers and programmers, you will work with mocap data, lip sync and facial animation systems, animation and physics rigs, animation trees and dynamic objects. In this role, you'll track, refine or establish pipelines for conventional and innovative features.What you'll doProvide technical support to the animation team;Maintain the production pipeline of animations, procedures and tools;Support the integration of animations in the game engine;Working with procedural animation systems and other animatable systems;Support the creation of animations and prototype systems in the game engine;Technical validation of animation assets and support for animators in creating nodal systems;Leverage expertise in mocap data, facial animation systems, physics rigs, and dynamic objects to drive high-quality animations;Refine or develop pipelines for both conventional and innovative animation features, ensuring cutting-edge performance;Create and maintain technical documentation.QualificationsWhat you bringAEC in game-oriented 3D animation techniques, equivalent training or relevant experience;1 to 3 years' experience in animation or any other relevant experience;Experience with a 3D engine (Unreal, Unity or similar);Experience with advance rigging (hair, facial, complex items);Knowledge of rigging, animation systems, IK and state machines;Understanding of realistic, human anatomy and kinesiology is a must;Keen in one of these areas: optimize creation processes, Animation, Rigging, real-time Solutions;Enthusiasm with Tech Art constraints, pushing for top visual quality and performance;Ability to develop tools or coding knowledge (C#, JavaScript, Python, or Mel Maxscript) is an asset.Additional InformationCharles-Antoine and Marie, our talent acquisition specialists, will analyze your application. Please send us a portfolio of your best work (you can attach images or provide us with a password link) as well as your CV highlighting your education, experience and skills.Please note that our positions are hybrid, but if you reside outside Quebec or Canada, relocation will be necessary. If you require a work permit, your eligibility will depend on your education and relevant work experience, as required by the government.We look forward to reading your application !Ubisoft


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